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''Capitalism'' is a business simulation video game first published in 1995 by Interactive Magic, developed by Enlight for the Macintosh and MS-DOS and designed by Trevor Chan. Other similar business simulation games include ''Industry Giant, Entrepreneur'' and ''The Corporate Machine.'' ''Capitalism'' may be the first successful business simulation game. The aim of ''Capitalism'' is to become the most profitable business in the world while competing in several different markets against a number of different corporations. The player must run a business as the chief executive officer while preventing the business from going bankrupt or being bought out by a competitor. A more advanced version was developed and released as ''Capitalism Plus'' on January 1, 1996, featuring world maps, more products and enhanced management capabilities which was published by Brøderbund. A sequel was released entitled ''Capitalism II'' in 2001. An expanded version of ''Capitalism II'', called ''Capitalism Lab'', was released December 14, 2012.〔http://www.capitalismlab.com/〕 == Gameplay == ''Capitalism'' is a simulation game which can be played in two different ways. The player may start their own business or play a scenario with a pre-made business with a set goal. In a new game, the player begins with a maximum of $200,000,000 initial capital. Each store can be stocked with up to four different items. As a real world model it is necessary to take into account land cost, overhead, demand for the products, and competition. The player can build several types of firms including department stores, factories, research and development centers, farms, mines, oil wells and also logging camps. The most common business model to pursue in ''Capitalism'' is retail by running a chain of department stores. However, the player can venture into any market segment they want including manufacturing, which includes another set of considerations such as suppliers and raw material shortages. Manufacturing begins with building a factory and planning the internal operation layout of the structure. Purchasing, manufacturing, sales and advertising can all be used in factories. The most profitable strategy is to ultimately build a vertically integrated enterprise by the player 1) operating the farms and mines which make the raw materials, 2) which are then purchased by the player's factories, which in turn produce branded goods that are 3) sold in the player's department stores. The player can also choose to run research and development (R&D) operations as either their sole business or alongside running other operations such as department stores and factories. R&D ultimately improves the player's product quality by increasing ''technology gain''. R&D for any product can last from 6 months to 10 years in the game, with the technology gain being higher when the R&D duration is increased. New products can also be produced using R&D. Interestingly, farming is the most financially rewarding business model in ''Capitalism'', usually creating millions of dollars in annual profit. On a farm, the player grows crops and raises livestock; a farm can produce both meat and other products such as wheat and barley. These can then be sold within the business to department stores or outside to competitors. 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Capitalism (video game)」の詳細全文を読む スポンサード リンク
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